3 Books to Level Up Your Next DnD Game

Sly Flourish’s The Lazy DM’s Companion by Michael E. Shea

a photo of the book Sly Flourish's The Lazy DM's Companion by Michael E. Shea

What more can be said about this book from Sly Flourish. Many have already called it the best third-party dungeon master’s guide. What I can tell you is that I use the information presented in every session that I run. The 8 Steps of session planning have helped me run better games on both sides of the table. Using this system I know what needs to be prepared and how to use it during the session. For me, the random tables, adventure builders, and guidelines for various styles of play are integral to running fun and engaging adventures. Personally, I’ve used the description, treasure, and stress effects tables during a session. 

Eberron: Rising from the Last War by Keith Baker

https://amzn.to/47I90QI

Likely the only official 5e Eberron setting book to come from Keith Baker, Rising from the Last War has enough adventure hooks to last a lifetime. Who doesn’t want a world filled with magic-fueled technology, airships, and lightning trains? Readers will find the Artificer class where magic meets invention. The book includes more character options as well as details on the city of towers, Sharn. Choose your friends carefully while exploring Eberron. The pulp adventures and noir intrigue are sure to draw the attention of those seeking opportunity – for better or for worse. Also includes info for running a campaign in the Mournlands, a misty land twisted by magic. I haven’t run an Eberron campaign yet but every time I read this book I get inspired for my own games. 

Level Up: Monstrous Menagerie by Paul Hughes

https://drivethrurpg.com/en/product/376472/level-up-monstrous-menagerie-a5e?affiliate_id=3271765

The Monstrous Menagerie for Level Up: Advanced 5e is one of the best monster books I’ve seen and my go-to monster book when I’m planning a session. Not only does it have really good versions of the classic D&D monsters, but it also includes a detailed description and combat tactics. Also included is a legends and lore section that is full of information for when a player wants to make some type of skill or ability check. There are even suggested encounters and treasure parcels. My favorite is the behavior and signs tables that really help me set the scene for the encounter. If you only had one monster book for the rest of your 5e games it should be the Monstrous Menagerie by Paul Hughes.


I believe there is material in each of these books that can help dungeon and game masters of all skill levels run better games. And as a result, everyone at the table has more fun.

Have you used any of these books before? What do you think?

Good luck with your next session, I believe in you. See you in the future!

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