Critical Role – Tarot of Inspiration

So I’m a huge Critical Role fan and recently got Mollymauk and Jesters Oracle of the Moon tarot cards. Then I saw the new Book of Many Things release from D&D and the inspiration table for the deck of many things. Naturally, I decided to combine them so you too can have an alternate version of inspiration whether you have a regular set of playing cards, the Critical Role moon deck, or the new deck of many things.

For playing cards you need the 2, J, Q, K, and A from all four suites.


Moon DeckDeck of Many ThingsPlaying CardEffect
Growth/RotBalance2 of Clubs When you deal damage to a creature, immediately spend 1 Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum 1).
Bond/BetrayerEuryaleQ of Clubs When a creature makes a saving throw, it has disadvantage on that saving throw.
Dream/HistoryFatesA of Hearts Reroll a single d20 roll you’ve just made. You must use the second roll.
Spark/BlazeFlamesQ of Spades When you deal damage to a creature, that creature takes an extra 1d6 fire damage per tier.
Jewel/ThiefGem2 of Hearts Take an additional action on your turn.
Love/TempleJesterA of Clubs Take the Disengage action as a bonus action.
Home/TravelerKeyQ of HeartsAs a bonus action, teleport, with anything you are wearing or carrying, up to 30 feet to a space you can see.
Anvil/SwordKnightJ of HeartsAs a reaction, impose disadvantage on the attack roll of a creature you can see.
Moon/MirrorMoonQ of DiamondsAs a bonus action, regain one expended 1st-level spell slot or a single use of an ability that can be used a certain number of times per day.
Book/RumorPuzzle2 of SpadesGain advantage on a saving throw.
Sky/SeaRogueJ of ClubsGain advantage on an attack roll.
Tavern/LustRuinK of ClubsAs a bonus action, impose disadvantage on all ability checks of a creature you can see until the end of its next turn.
Tinker/MagicianSageA of DiamondsTake the Help or Search action as a bonus action.
Maiden/CroneSkullJ of SpadesAs an action, surround yourself with a shroud of death. Until the start of your next turn, any creature that ends its turn within 5 feet of you takes 1d6 necrotic damage.
Joy/ChaosStarJ of DiamondsGain advantage on an ability check.
Eye/HandSunK of DiamondsAs a reaction, when a creature makes a melee attack that hits you, that creature has the blinded condition until the end of your next turn.
Sacrifice/HungerTalonsA of SpadesAs a bonus action, reduce the speed of one creature within 5 feet of you to 0 until the start of your next turn.
Judge/TyrantThroneK of HeartsAs a reaction, when you take damage, the creature that dealt the damage has the frightened condition until the end of its next turn. You are the source of its fear.
Death/DawnVoidK of SpadesAs a reaction, when you take damage, gain resistance to that damage until the start of your next turn.
Soldier/FoolComet2 of DiamondsAs a bonus action, select one creature as your chosen foe. That creature has vulnerability to damage you deal and resistance to all other damage, and it has disadvantage on its attack rolls against any creature other than you. This effect ends when any creature other than you deals damage to the target.

22 Inspiration Cards From The Book of Many Things: https://www.dndbeyond.com/posts/1615-download-now-22-inspiration-cards-from-the-book-of

Mollymauk Tealeaf (and Jester Lavorre) Oracle of the Moon Deck: https://shop.critrole.com/products/mollymauk-tealeaf-and-jester-lavorre-oracle-of-the-moon-deck?_pos=1&_sid=7caf00cd2&_ss=r

The Book of Many Things:

https://amzn.to/3SmlZRT

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