Three Secret Questions for Combat Encounter Locations

When designing a combat encounter there are three questions you should add to your prep. The answers to these questions will help bring the backstory, current obstacles, and potential hazards into focus.

What was it before? What is it now? What happens to it during the battle?

The first question can provide a bit of backstory and context to the encounter area. What was this place before it became a battle site? Was it a temple, a fortress, a marketplace, or a graveyard? Knowing the area’s history can add depth and richness to the world, making the battle more meaningful. Connect the history of the area to the current or future storyline. This is a good way to give more details about the location’s past or possible future adventures.

The second question describes the current state of the encounter area. Is it in ruins, overgrown with vegetation, or occupied by a new faction? These large details will lead to smaller details you can add. A temple taken over by giant spiders will feature cobwebs but if it was occupied by bandits there will be footprints and guards. 

What are the environmental hazards and obstacles that the players must navigate during the battle? A jungle or forest could be difficult terrain or living vines could attempt to ensnare the PCs. Setting the scene and describing the current state of the area can help the players visualize the battle and become immersed in the world.

The third question can describe the dynamic and evolving nature of the encounter area during the battle. What traps or hazards are triggered when the players move into certain areas? Falling rocks, trip wires, and magical effects can and should be used by both sides of the fight. A good trick is to use an NPC or enemy to interact with the stuff you want the PCs to interact with. If they don’t understand, you can always have them roll an insight check. 

How do the enemies respond to the players’ tactics and abilities? Have the monsters communicate with each other regarding the changing environment. Any leaders among the monsters can be giving orders and changing tactics in reaction to the PCs. If you want more roleplay this is a good chance for the combat to turn into parley or perhaps an interrogation with a survivor. 

By introducing these elements, you can make the battle more engaging and challenging while encouraging players to think creatively and strategically.

Good luck with your next session, I believe in you! See you in the future.

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