Weapon (sickle), rare (requires attunement by a druid or ranger)
Simple weapon, Melee weapon, 1d4 slashing – light
While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
Spells. The sickle has 3 charges and regains all expended charges on a long rest. You can expend charges to cast one of the following spells from it: Enhance Ability (1 charge), Commune With Nature (2 charges), Animal Messenger (1 charge).
The druids of Indicar Valley hold the wielder of this sickle in high esteem. The dark ebony wood comes from an old grove of trees that are said to be older than recorded history. Engraved on the blade are the images of a bear, eagle, and mountain lion.
Adventure Hook. Claiming the weapon involves two steps. Climbing the Impossible Peaks to the Shrine of the First Dawn, and surviving the Trial of the Three Dawns. Those who are worthy are provided with the power of the gods to become spiritually connected with nature.
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