Ring of the Vanquisher
Ring, rare (requires attunement)
Turn Undead. As an action, you speak a command word censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw (DC = 8 + PB + WIS BONUS). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. You can this feature up to proficiency bonus times per day.
Path to the Grave. When you hit a creature with an attack you can curse it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends. This ability recharges on a short or long rest.
The Ring of the Vanquisher was created long ago by a powerful necromancer wishing to turn the tide of war against the undead. Not only can the wearer turn undead but they can also make them temporarily vulnerable to any damage. After being passed down for generations it has become a coveted magic item for any hero fighting the undead.
Adventure Hook. A powerful undead sorcerer called the Gravemaster has infiltrated the kingdom intending to unleash an army of the undead and wreck havoc on the land. The players are hired to stop the Gravemaster and are given the Ring of the Vanquisher to aid in their quest.

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