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Helping Granny Gnawtooth | Free 4-Hour Adventure
Adventure Summary
The goblins are sent to a ruined temple to clear it of the mutant rats that infest the area. If they bring proof that the area is clear their patron Granny Gnawtooth will let them keep anything they find.
Goblins and Giant Rats are a staple of roleplaying games, but let’s shake them up a bit shall we? Here you will find a d20 list of monster mutations, twelve level 2 goblin character sheets, and an adventure showcasing both. Also included is my Roll Your Own Goblin Tribe supplement.
Free download here
Ko-Fi Shop
DriveThru RPG
Roll Your Own Goblin Tribe pdf
12 Pre-Made Lvl 2 Goblin PCs (spell cards included)
All of these docs in one zip file
The pre-made goblins folder has a file called ‘1 all goblins with spells’ that has blank pages between PCs if needed so you can just print all 12 of them at one time.
P.S. thanks to nBeebz for the 5e Spell Cards. find them here: https://www.reddit.com/r/DnD/comments/7ygbag/5eoc_by_popular_demand_reupload_of_all_300_spell/
here are some excerpts from the adventure
Roleplaying Granny Gnawtooth
Old Granny Gnawtooth radiates wisdom and mischief through a raspy voice that tells tales in flowery language. She absent-mindedly taps her foot while she gossips the day away. Adorned with a myriad of tattoos, each one speaks of a long and colorful life. Her mischievous nature and love for riddles infuse her narration, using her various tattoos to aid in her storytelling.
4. The Pit
Bones and scrapes of leather litter the floor of the pit. Rats that get pushed into the pit will reemerge from the pit or the secret door after 1 minute. Any search or investigation reveals an old adventurer’s journal with entries about searching for the lost temple of Verona and praying at the altar (2A) to gain her blessing. Crossing one of the bridges triggers a falling pillar trap. DC 15 WIS (Perception) check to see the pressure plate. Each creature on the bridge must make a DC 13 DEX saving throw, taking 1d10 bludgeoning damage and knocked prone into the pit on a failure, and half damage on a success.
Giant Rat Mutations
Roll a d8 for an easy ability, a d12 adds more, and a d20 includes the most powerful options. Or choose your own.
- Fire. Hurls a ball of fire at a creature within range.
- Fire Bolt (Range 30 ft.), +4 to hit, 5 (1d10) fire damage.
- Fey. A fey mystique surrounds the giant rat.
- Fey Presence: One creature the rat can see within 30 ft makes a DC 12 WIS save vs being frightened or charmed for 1 min.
- Rat of Magic Missiles. A giant rat with a wand of magic missiles taped to its back.
- Can cast Magic Missile at 2nd level 3 times per day.
I really hope you enjoy it, let me know how your adventure goes!
Good luck with your next session, I believe in you. See you in the future.
Related Posts
- Three-Point Planning, or How to Session Prep Like a Zelda Game
- 3 Books to Level Up Your Next DnD Game
- Roll Your Own Goblin Tribe
My Favorite Posts
- d100 Magical Trinkets and Relics
- My #1 Tip For New Dungeon Masters
- Three Secret Questions for Combat Encounter Locations
Recent Posts
- Happy International Game Masters Day!
- Top 10 DnD Resources So Good They Should Be Illegal- Experience Points Vol. 7
- How to Make DnD Combat More Fun – Experience Points Vol. 6
- Dungeons & Dragons Takes Center Stage!
- 5 Must-Read Blog Posts for Dungeon Masters – Experience Points Vol. 5
Support the Blog
- Free dungeon master resources in my kofi shop https://ko-fi.com/craigofinspiration/shop
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- Fire. Hurls a ball of fire at a creature within range.
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Perception Check: Clues and Information
Welcome to a new series called Perception Check where I will be breaking down answers from many Dungeon Masters on how they handle various parts of running the game. Over on Threads, I ask a daily question and usually, I get many amazing answers from dungeon and game masters all over. Here I will be presenting answers to a question along with some data analysis and personal insights.
How do you make sure the players are picking up the clues you’re putting down?
My Answer
Like others have said, the three-clue rule from the Alexandrian is really helpful in this situation. If the information is super important then repetition will be most helpful. For session planning, I use the Lazy DM method which includes the secrets and clues I want to pass along to the characters. I know not all of them will get to the players and depending on what happens some of them may change or never happen at all but that’s ok. The key is to have multiple clues that point in the same direction and be willing to change or move information when needed.
Answers From Threads
jasonhendricks
https://www.threads.net/@jasonhendricks
I start by saying “You never know what might be important, you don’t have to, but I recommend taking notes.” I always have a brand new notebook for each player and a “campaign pen”, usually a color of ink not black or blue. Then the ones who actually take notes outshine those that don’t. It usually doesn’t last long, as with few exceptions, TTRPG players are super competitive. So to summarize this longwinded post;
Peer pressure and fear of falling behind.
Mikemcgranaghan
https://www.threads.net/@mikemcgranaghan
I don’t. Players have to be free to fail. Secret rooms they never find. Treasure they don’t loot. Puzzles they don’t solve.
Classicbobg
https://www.threads.net/@classicbobg
I will only lay down secrets if my table likes hunting secrets. I love rewarding the players that want to pay attention – rather than forcing the table to take notes.
TLDR: tailor the clues to the interests of the players
For example: I have one player who’s an arcane trickster rogue who loves searching for magical vibes and thieves cant. So when that player searches for those things I stick the clue in there
jaron.paige
https://www.threads.net/@jaron.paige
I don’t care if this is cliche or on the nose, but if I need to know what the party is thinking, I’ll just have an NPC ask them, “interesting… So what do you make of all this?”
Inadequatedungeon
https://www.threads.net/@inadequatedungeon
I try not to make any secret or clue 100% necessary for progression, because I want my players to authentically uncover clues and secrets. I will help PCs that show initiative in uncovering them by giving them additional rolls to uncover or recall other important details that add context to the discovery.
I have a game centered around a mystery of lost knowledge though, so most secrets or clues tend to be a small aspect of a larger picture.
kestrel_macknight
https://www.threads.net/@kestrel_macknight
I had a party who was really bad at picking up hints. So I got really good at triggering the paranoia. I’d either ask them “Are you sure” if they are about to move on, or RANDOMLY have them roll a intelligence, wisdom, investigation, ect. to get a plot hook hint. They didn’t ask to roll, but they now have a motivation to persue it. I prefaced this by telling them they always had a choice to ignore what they find, but the worlds I build will continue without them. So if they do, it could be worse
missahippy
https://www.threads.net/@missahippy
Depends if it’s not time dependent like a world secret I just drop more hints later if it is immediate like a puzzle I will allowe an intelligence, smarts, wise roll to see if there character can figure it out
gmsdms.podcast
https://www.threads.net/@gmsdms.podcast
If it’s super important – just give it to them! Not everything needs a roll 🙂
ehzed_ca
https://www.threads.net/@ehzed_ca
If I’m doing the recap of the previous session before the next one, if there was something they got a hint of but didn’t really pay attention to, I’ll mention it again then.
pastor_librarian
https://www.threads.net/@pastor_librarian
Always put down three clues that point to what they need and don’t hide the clues. If plot-crucial info is behind a secret door, it’s setting them up for failure.
deist_after_dark
https://www.threads.net/@deist_after_dark
Be sure to furnish your environments with objects that you can adapted into your story.
Was an NPC, intended to share info, eradicated under unforeseen events? The desk you furnished in an adjacent room can provide communications that fill in the missing exposition. If your group enjoys meta humour then you also have the opportunity to share the failure of your original plan and how they thwarted it.
omniscient.panda
https://www.threads.net/@omniscient.panda
Honestly, I’m a fan of just letting events happen even if the players don’t pick up on it and letting them deal with consequences. (Example, PCs ignore hook, fail to prevent important npc death, well now the NEW Duke has raised taxes and is a problem for everybody.)
goraan93
https://www.threads.net/@goraan93
So things they need are never hidden, but extra stuff is, and if they miss the extra stuff then oh well. We may talk about it after that stuff no longer matters
crfsanders
https://www.threads.net/@crfsanders
One thing I do is write a narrative summary after sessions and put the important clues in there again with a bit of emphasis.
thedungeonslime27
https://www.threads.net/@thedungeonslime27
I make the important ones for an adventure super obvious.
jeffwalklin
https://www.threads.net/@jeffwalklin
I have to repeat the clues several times.
Many many times.
Repeat. Repeat. Repeat.
vonfunkenstein
https://www.threads.net/@vonfunkenstein
I don’t make the clue be dependent on the source, the clue could come from alternative sources
Data Breakdown
A common thread throughout the answers given was tailoring clues to the player’s interests and character traits to help make them more engaging. The players should be able to miss clues, hints, or events, and have the consequences of their actions or inaction move the story forward. Repeating important clues and details gives the players multiple opportunities to pick up what you’re putting down. Also mentioned was to not tie the clues to a single source, make essential clues obvious, and not lock crucial information behind skill checks or puzzles.
Other tactics include engaging players through NPCs, unexpected dice rolls, or providing extra opportunities for proactive characters to keep the mystery alive. Lastly, just let the players be creative by using objects in the environment, a heist flashback scene, or alternative sources to communicate when events change unexpectedly. Any and all of these strategies help create a dynamic game experience that ensures everyone enjoys the adventure in their own way!
As always, good luck with your next session. I believe in you! See you in the future.
Related Posts
- 10 Questions To Ask During A Session for PC Worldbuilding
- Three-Point Planning, or How to Session Prep Like a Zelda Game
- My #1 Tip For New Dungeon Masters
My Favorite Posts
- d100 Magical Trinkets and Relics
- My #1 Tip For New Dungeon Masters
- Three Secret Questions for Combat Encounter Locations
Recent Posts
- Happy International Game Masters Day!
- Top 10 DnD Resources So Good They Should Be Illegal- Experience Points Vol. 7
- How to Make DnD Combat More Fun – Experience Points Vol. 6
- Dungeons & Dragons Takes Center Stage!
- 5 Must-Read Blog Posts for Dungeon Masters – Experience Points Vol. 5
Support the Blog
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Give the Gift of Infinite Stories with These TTRPG Starter Sets
I believe one of the best gifts you can give any time of the year is the gift of TTRPGs. With a starter set or player’s handbook, you are giving somebody the gift of infinite stories. Growing the hobby means new players and new dungeon masters. The holiday season is also a great time to get new people on both sides of the table. So whether you sense a young dungeon master in the making, need a cool donation for your local school/library, or want to expand someone’s horizons here are some of the best TTRPG starter sets and where to find them.
D&D Starter Set: Dragons of Stormwreck Isle
The best way to bring new players into the game is with the current starter set adventure, Dragons of Stormwreck Isle. The adventure itself has everything a good adventure needs: fun NPCs, fantastic locations to explore, and a dragon to fight! Not only does it come with an adventure but the box also contains a short rulebook, pre-made character sheets, and a set of dice! Gather your friends and explore the secrets of Stormwreck Isle today!
Call of Cthulhu Starter Set
I played a short Call of Cthulhu adventure with my home group and it was so fun! The horror was excellent and I’m pretty sure we all died during a demonic ritual. Good times. What I like about this starter set is that it comes with a solo scenario, perfect for learning the basic rules of the game. Also included are three more multiplayer scenarios, maps, handouts, and a set of dice. Get started with everything you need to play the world’s best roleplaying game of horror, mystery, and investigation!
Avatar Legends Starter Set
When I saw the news about this I got so excited! I am a long-time fan and have been looking forward to exploring the Four Nations for years. In addition to the short rule book, the starter set has 2 adventures (one in each era), dice, maps, and handouts. There’s even a code to get a digital version of Avatar Legends on Demiplane NEXUS. Walk, run, or earth bend your way to your FLGS and get your copy of Avatar Legends. Yip yip!
Free League
https://freeleaguepublishing.com/shop/
Free League has been publishing amazing TTRPGs for over a decade and they have no plans of stopping now. I could just mention one or two games that they have released but it wouldn’t be fair to the depth and breadth of their catalog. From the classic fantasy roleplaying of Dragonbane to the mysterious investigations of Tales From The Loop they have something for everyone. The following games have starter sets available:
- Dragonbane – classic fantasy TTRPG, https://freeleaguepublishing.com/shop/dragonbane/quickstart-guide/
- Blade Runner RPG – sci-fi noir investigations, https://freeleaguepublishing.com/shop/blade-runner-rpg/starter-set/
- Alien RPG – body horror survival, https://freeleaguepublishing.com/shop/alien-rpg-2/starter-set/
- The One Ring – Middle-Earth adventures, https://freeleaguepublishing.com/shop/the-one-ring/starter-set/
- Mutant: Year Zero – post-apocalyptic RPG, https://freeleaguepublishing.com/shop/mutant-year-zero/starter-booklet/
Have you played any of these games before? Which ones would you recommend to others looking for games beyond D&D?
As always, good luck with your next session. I believe in you, see you in the future!
This site uses affiliate links from Amazon and DriveThruRPG.
Related Posts
- 3 Books to Level Up Your Next DnD Game
- The Dungeon Master’s Handbook: Creative Mechanics from Other TTRPGs to Take Your D&D Game to the Next Level
- Three-Point Planning, or How to Session Prep Like a Zelda Game
My Favorite Posts
- d100 Magical Trinkets and Relics
- My #1 Tip For New Dungeon Masters
- Three Secret Questions for Combat Encounter Locations
Recent Posts
- Happy International Game Masters Day!
- Top 10 DnD Resources So Good They Should Be Illegal- Experience Points Vol. 7
- How to Make DnD Combat More Fun – Experience Points Vol. 6
- Dungeons & Dragons Takes Center Stage!
- 5 Must-Read Blog Posts for Dungeon Masters – Experience Points Vol. 5
Support the Blog
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3 Books to Level Up Your Next DnD Game
Sly Flourish’s The Lazy DM’s Companion by Michael E. Shea

What more can be said about this book from Sly Flourish. Many have already called it the best third-party dungeon master’s guide. What I can tell you is that I use the information presented in every session that I run. The 8 Steps of session planning have helped me run better games on both sides of the table. Using this system I know what needs to be prepared and how to use it during the session. For me, the random tables, adventure builders, and guidelines for various styles of play are integral to running fun and engaging adventures. Personally, I’ve used the description, treasure, and stress effects tables during a session.
Eberron: Rising from the Last War by Keith Baker
Likely the only official 5e Eberron setting book to come from Keith Baker, Rising from the Last War has enough adventure hooks to last a lifetime. Who doesn’t want a world filled with magic-fueled technology, airships, and lightning trains? Readers will find the Artificer class where magic meets invention. The book includes more character options as well as details on the city of towers, Sharn. Choose your friends carefully while exploring Eberron. The pulp adventures and noir intrigue are sure to draw the attention of those seeking opportunity – for better or for worse. Also includes info for running a campaign in the Mournlands, a misty land twisted by magic. I haven’t run an Eberron campaign yet but every time I read this book I get inspired for my own games.
Level Up: Monstrous Menagerie by Paul Hughes
https://drivethrurpg.com/en/product/376472/level-up-monstrous-menagerie-a5e?affiliate_id=3271765
The Monstrous Menagerie for Level Up: Advanced 5e is one of the best monster books I’ve seen and my go-to monster book when I’m planning a session. Not only does it have really good versions of the classic D&D monsters, but it also includes a detailed description and combat tactics. Also included is a legends and lore section that is full of information for when a player wants to make some type of skill or ability check. There are even suggested encounters and treasure parcels. My favorite is the behavior and signs tables that really help me set the scene for the encounter. If you only had one monster book for the rest of your 5e games it should be the Monstrous Menagerie by Paul Hughes.
I believe there is material in each of these books that can help dungeon and game masters of all skill levels run better games. And as a result, everyone at the table has more fun.
Have you used any of these books before? What do you think?
Good luck with your next session, I believe in you. See you in the future!
This site uses affiliate links from Amazon and DriveThruRPG.
Related Posts
- Give the Gift of Infinite Stories with These TTRPG Starter Sets
- Three-Point Planning, or How to Session Prep Like a Zelda Game
- How to Play D&D With Only Two Dice
My Favorite Posts
- d100 Magical Trinkets and Relics
- My #1 Tip For New Dungeon Masters
- Three Secret Questions for Combat Encounter Locations
Recent Posts
- Happy International Game Masters Day!
- Top 10 DnD Resources So Good They Should Be Illegal- Experience Points Vol. 7
- How to Make DnD Combat More Fun – Experience Points Vol. 6
- Dungeons & Dragons Takes Center Stage!
- 5 Must-Read Blog Posts for Dungeon Masters – Experience Points Vol. 5
Support the Blog
- Support me on Ko-fi! Ko-fi.com/craigofinspiration
- Save 10% on your order from Dice Legion with code INSPIRAT10N at checkout
- As an Amazon Associate, I may earn from qualifying purchases https://amzn.to/4bg50tj
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From the Sunshine State to Sword Coast: Meet DnD’s ‘Neverwinter Man’

by Jedd Chevrier for Wizards of the Coast There has always been a quirky side to Dungeons & Dragons. But what in the Forgotten Realms do you think can match the craziness that is ‘Florida Man’? Get ready to dive into the wild world of ‘Neverwinter Man’. Imagine a newsie or town crier shouting these headlines when the PCs first arrive in town. And it doesn’t have to be Neverwinter, feel free to substitute in any city you can imagine. Here are some funny and unforgettable headlines about the Jewel of the North’s craziest and most eccentric character: ‘Neverwinter Man.’
- Neverwinter man tries to “liberate” zoo animals wearing only wizards robes
- Neverwinter man breaks into a house, cleans it, and leaves behind a figurine of wondrous power
- Neverwinter man destroys a cabbage stand and gets a DUI on a Bigby’s Hand
- Neverwinter man flees guards so fast that some of his clothes come off. So the city watch used Identify on his sock
- Neverwinter man tries to walk out of a store with a longsword stuffed down his pants
- Neverwinter wizard arrested for calling city watch after his familiar was denied entry into a club
- Neverwinter man arrested for crashing cart into a market stall; says he was trying to time travel
- Neverwinter man impersonating a city watchman arrests real Guards
- Neverwinter man and his chicken familiar develop local fame
- Neverwinter man arrested for trying to get an owlbear drunk
- Neverwinter man busted with magic wands and baby owlbear in cart
- Neverwinter man has a great time in someone else’s vacation rental
- Neverwinter man busted for stealing his twin brother’s identity
- Neverwinter man drives stolen cart to Harper’s base to warn of a battle between aliens and dragons
- Neverwinter man trapped in an unlocked closet for two days
Please comment with your own stories of ‘Neverwinter Man’.
Good luck with your next session, I believe in you! See you in the future.
Related Posts
- Three-Point Planning, or How to Session Prep Like a Zelda Game
- The Three Secret Weapons to Making Your D&D Party Unbeatable
- Get to the Good Part, or Starting ‘in media res’
My Favorite Posts
- d100 Magical Trinkets and Relics
- My #1 Tip For New Dungeon Masters
- Three Secret Questions for Combat Encounter Locations
Recent Posts
- Happy International Game Masters Day!
- Top 10 DnD Resources So Good They Should Be Illegal- Experience Points Vol. 7
- How to Make DnD Combat More Fun – Experience Points Vol. 6
- Dungeons & Dragons Takes Center Stage!
- 5 Must-Read Blog Posts for Dungeon Masters – Experience Points Vol. 5
Support the Blog
- Support me on Ko-fi! Ko-fi.com/craigofinspiration
- Save 10% on your order from Dice Legion with code INSPIRAT10N at checkout
- As an Amazon Associate, I may earn from qualifying purchases https://amzn.to/4bg50tj
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d100 Magical Trinkets and Relics
Sly Flourish has a great article on the use of what he calls ‘relics’ in a D&D game. Essentially, relics are mundane objects imbued with magical power. These can be anything from coins, shoes, gems, jewelry, and other trinkets. Often they are infused with a single spell while also being identifiable and usable by anyone. I usually have any magic users be able to detect that the item is magical and then spend a short rest to identify the properties it has. Once the spell or its charges have been used the item loses the energy and is no longer magical.
I use two categories for relics in my games: Limited Use, or Permanent. Limited Use Relics are either one-time use or only a few charges. These tend to be more powerful spells but since they only get a couple uses out of it, they shouldn’t break your game. Permanent Relics are usually low-level spells or cantrips that can be used once or a few times per day. I try to include one or two relics in each pile of treasure they find. This way they can get fun magic items more often than once per tier and keep the players from being overpowered. Relics are also a great way to feed lore of the world to your players. How exactly did a (63) celestial thorny rose of guiding bolt get into the dungeon anyways? Or how did the NPC come across a (19) pocket watch that runs backward and will cast time stop once? Lastly, they can help round out any missing roles in the adventuring party.
Items 1 – 50 are Limited Use, and 51 – 100 are Permanent relics.
If you wish to create a gp value I recommend 50 gp per spell level + 1d10%.
Feel free to alter any of the details as you see fit.
Free pdf download here
Ko-Fi Shop
DriveThru RPGPHB – Player’s Handbook
XGE – Xanathar’s Guide to Everything
SCC – Strixhaven: A Curriculum of Chaos
TCE – Tasha’s Cauldron of Everything
FTD – Fizban’s Treasury of Dragons
EGW – Explorer’s Guide to Wildemount
AI – Acquisitions Incorporated
MPMM – Mordenkainen Presents Monsters of the Multiverse
Magic Trinkets and Relics
Limited Use
- gold tooth that casts Cure Wounds (4th level, one time; PHB 230)
- ancient elven coin that casts Fog Cloud (2nd level, one time; PHB 243)
- carved ivory statuette that casts Flame Arrows (3rd level, one time; XGE 156)
- box of turquoise turtles that casts Slow, once for each turtle (3rd level, 1d4 times; PHB 277)
- ancient arrow of elven design that casts Melf’s Acid Arrow (2nd level, one time; PHB 259)
- brass orb etched with strange runes that casts Lightning Bolt (3rd level, one time; PHB 255)
- obsidian abyssal sphere that casts Flame Strike (5th level, one time; PHB 242)
- shadowed bell that casts Shatter when struck and crumbles into dust (2nd level, one time; PHB 275)
- silvered candle that casts Scorching Ray when lit (2nd level, 1d6 uses left; PHB 273)
- ethereal unicorn pendant that casts Lightning Bolt (3rd level, one time; PHB 255)
- whispering devils claw that casts Scorching Ray (2nd level, one time; PHB 273)
- gold monocle frame that casts True Seeing (6th level, one time; PHB 284)
- recipe book for cooking with mushrooms that casts Create Food and Water (3rd level, one time; PHB 229)
- teacup stained with blood that casts Wither and Bloom (2nd level, 1d4 times; SCC 38)
- jar of pickled ghouls’ tongues that casts Tongues when eaten (3rd level, 1d6 times; PHB 283)
- coal chalice that casts Hunger of Hadar when broken (3rd level, one time; PHB 251)
- potted daffodil that sways near music that casts Otto’s Irresistible Dance (6th level, one time; PHB 264)
- tiny electrum whistle that only Fey can hear that casts Summon Fey (5th level, one time; TCE 112)
- pocket watch that runs backward for an hour every midnight and casts Time Stop (9th level, one time; PHB 283)
- black wooden die with 1’s on all the faces that has 1d4 Luck Points.
- brocade choker threaded with silver that casts Entangle (1st level, 1d3 times; PHB 238)
- lacquered wooden shield brooch that casts Guardian of Faith (4th level, one time; PHB 246)
- linen merchant’s cap trimmed with squirrel fur that casts Remove Curse (3rd level, 1d3 times; PHB 271)
- silver shield brooch engraved with elvish script that casts Shield (1st level, 1d3 times; PHB 275)
- wooden scepter that casts Globe of Invulnerability (6th level, one time; PHB 245)
- dragon horn medallion that casts Rime’s Binding Ice (2nd level, 1d3 times; FTD 21)
- porcelain cup that casts Mass Healing Word when used (5th level, one time; PHB 258)
- porcelain tile adorned with a dragon in relief that casts Summon Draconic Spirit when broken (5th level, one time; FTD 21)
- two yew rings linked and when pushed together into a single circle you can reach in and grab an arrow that casts Flame Arrows (3rd level, one time; XGE 156)
- ceramic figure of a cat with too many eyes that casts Fortune’s Favor (2nd level, 1d6 times; EGW 186)
- green ribbon designed to be worn as a choker that can be tied around someone to cast Gentle Repose (2nd level, one time; PHB 245)
- set of seashell wind chimes that casts Gust of Wind (2nd level, one time; PHB 248)
- piece of sea glass shaped like a unicorn’s horn that when broken casts Dispel Evil and Good (5th level, one time; PHB 233)
- sewing box with three spools of blue thread inside that casts Alarm (1st level, three times; PHB 211)
- iridescent quill that casts Fly (5th level, one time; PHB 243)
- finger bone inscribed with runes that casts Augury (2nd level, one time; PHB 215)
- dagger carved from a dragon’s talon that casts Raulothim’s Psychic Lance (4th level, one time; FTD 21)
- sphere of polished crystal that casts Scrying (5th level, one time; PHB 273)
- Small gold statuette set with rubies that casts Continual Flame (2nd level, one time; PHB 227)
- pair of ceremonial daggers that casts Conjure Barrage (3rd level, two times; PHB 225)
- obsidian statuette with gold inlay that casts Levitate (2nd level, one time; PHB 255)
- small gold idol that casts Arcane Lock (2nd level, one time; PHB 215)
- gold bracelet that casts Summon Elemental (4th level, one time; TCE 111)
- gold ring set with bloodstones that casts Summon Shadowspawn (3rd level, 1d3 times; TCE p113)
- gemstones the size of apples that casts Incite Greed (3rd level, 1d3 times; AI 76)
- massive geode that contains spectacular blue, purple, and black crystals that can be used to draw a Teleportation Circle (5th level, 1d4 times; PHB 282)
- glass bell that casts Thunderwave when struck (1st level, 1d4 times; PHB 282)
- colored glass bottles that cast Shatter when thrown (2nd level, 3d8 times; PHB 282)
- perpetually warm disk of dark iron that casts Heat Metal (2nd level, one time; PHB 250)
- small, worn book of nursery rhymes that casts Charm Person (1st level, two times; PHB 221)
Permanent
- jade statuette of a frog with tiny golden orbs for eyes that casts Druidcraft (cantrip, once/day; PHB 236)
- 2d4 feet of Unbreakable String
- goblet that, once per day a liquid can spill out creating difficult terrain like the Entangle spell (1st level, once/day; PHB 238)
- stick that casts Calm Emotions (2nd level, once/day; PHB 221)
- silver ewer that casts Spare the Dying (cantrip, at will; PHB 277)
- carved bone that casts Shape Water (cantrip, at will; XGE 164)
- embroidered silk handkerchief that casts Mending (cantrip, at will; PHB 259)
- blue wooden apple that casts Detect Magic (1st level, once/day; PHB 231)
- divine pipe that casts Cure Wounds (1st level, 3/day; PHB 230)
- demonic dagger that casts Ray of Enfeeblement (2nd level, once/day; PHB 271)
- smokey lamp that casts Darkness (2nd level, once/day; PHB 230)
- gold laced silk rope that casts Dispel Magic (3rd level, once/day; PHB 234)
- celestial thorny rose that casts Guiding Bolt (1st level, once/day; PHB 248)
- unholy twisted figurine that casts Lesser Restoration (2nd level, once/day; PHB 255)
- small cloth doll skewered with needles that casts Summon Shadowspawn (4th level, once/day; TCE 113)
- diary written in a language you don’t know that casts Comprehend Languages (1st level, twice/day; PHB 224)
- tiny mechanical spider that moves about when it’s not being observed and casts Spider Climb (2nd level, once/day; PHB 277)
- curved claw from an unknown beast that casts Enhance Ability (2nd level, once/day; PHB 237)
- locket with a faded picture that casts Inflict Wounds (1st level, once/day; PHB 253)
- coin whose minting date always shows three years in the future that casts Immovable Object on the coin (2nd level, once/day; EGW 187)
- Cryptic key that casts Misty Step (2nd level, once/day; PHB 260)
- broken dragon pendant that casts Summon Draconic Spirit (5th level, once/week; FTD 21)
- glass bottle with a tiny ship inside that casts Control Water (4th level, once/day; PHB 227)
- pair of bronze scissors in the shape of a pair of leaping dolphins that casts Catapult on the scissors (1st level, twice/day; XGE 150)
- crystal lens made of ivory and gold that casts Scrying (5th level, once/day; PHB 273)
- ornate razor that casts Ice Knife (1st level, once/day; XGE 157)
- nunchaku sized for a pixie that casts Spiritual Weapon (2nd level, once/day; PHB 278)
- pair of thimbles that let you cast Scrying on the other (5th level, once/day; PHB 273)
- flowery earthenware bowl that casts Healing Word when used (3rd level, once/day; PHB 250)
- steel mask that casts Invisibility when worn (2nd level, once/day; PHB 254)
- leather bracer set with a garnet that casts Mage Armor (1st level, once/day; PHB 256)
- pair of scrimshaw cufflinks that cast Water Walk (3rd level, once/day; PHB 287)
- black bird-shaped mask, trimmed with glowing green thread that casts Disguise Self (1st level, once/day; PHB 233)
- tin whistle that casts Hypnotic Pattern (3rd level, once/day; PHB 252)
- pair of eight-sided dice carved from ice that doesn’t melt and casts Ice Knife (1st level, once/day; XGE 157)
- tarnished brazier with pleasant-smelling ash that casts Create Bonfire (cantrip, at will; XGE 152)
- crude flute that casts Charm Person when played (1st level, once/day; PHB 221)
- small mirror set in a wooden frame that casts Mirror Image (2nd level, once/day; PHB 260)
- eye patch with a mock eye set in blue sapphire and moonstone that casts Locate Object (2nd level, once/day; PHB 256)
- brass mug with jade inlay of an owl that casts Enhance Ability (Owl’s Wisdom) when used (2nd level, once/day; PHB 237)
- gold jewelry box with platinum filigree that casts Immovable Object only on the box (2nd level, once/day; EGW 187)
- bronze crown that casts Detect Thoughts (2nd level, once/day; PHB 231)
- bejeweled ivory drinking horn with gold filigree that casts Legend Lore by drinking from it. recharges after being cleaned and stored in its carrying case for 1d4 days (5th level, once/1d4 days; PHB 254)
- crystal singing bowl etched with mantras in Gith, accompanied by an inlaid wooden mallet that casts Silence when played (2nd level, once/day; PHB 275)
- large mirror in a frame studded with gemstones that casts Scrying on its twin (5th level, once/day; PHB 273)
- heavy cloak of shimmering blue scales that casts Mirror Image (2nd level, once/day; PHB 260)
- aquatic howdah made of sharkskin that casts Tenser’s Floating Disk (1st level, once/day; PHB 282)
- jeweled cloak pin that casts Disguise Self (1st level, once/day; PHB 233)
- metal egg that unfolds into a lotus-like flower and casts Thorn Whip (cantrip, at will; PHB 282)
- oversized monocle that casts See Invisibility (2nd level, once/day; PHB 274)
Let me know which one is your favorite in the comments.
Find the original article here: https://slyflourish.com/relics.html
As always, good luck with your next session. I believe in you. See you in the future!
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Wildfire Owlbear | Monster
An inhuman screech is heard in the distance. Trees bear the scars of long laws while scorch marks surround piles of ash and cinder. Large footprints lead to a clearing with a blazing fire and a large beast with blood-red feathers, deep brown fur, and a hideous hooked beak. The screech is louder this time as your clothes catch fire from the unbearable heat. A terrible claw punches your chest and sends you flying into a nearby tree. Today is not your day.
Stat Block
Wildfire Owlbear. CR 15. AC 19. 210 HP.
5 attacks. +11 to hit. 19 (1d6 + 16) dmg. Claws of Flame (m), 1d6 ongoing fire dmg. Fire Blast (r).
Fire Aura, any creature that starts their turn within 10ft takes 10 (1d6 + 7) fire dmg. Bonus Action, Disengage.
Any creature hit by more than one attack makes DC 19 str save vs knockback 10 ft, fail by 5 or more knockback and prone.
Description
The mighty bear-owl has once again been transformed even further into a monstrosity. No one remembers the name of the foolish mage who merged a wildfire spirit with an owlbear. The powerful beast radiates so much firepower that objects catch flame when they get near. Its brute strength is enough to knock down the bravest warriors but beware it’s fire blast. That’s what took out the aforementioned foolish mage.
Adventure Hook
The players are sent on a hunt for a nightmarish creature terrorizing the town of Neverna’s Hollow. The wildfire owlbear has been reawoken from its unending slumber by a splinter group of the Black Brotherhood known as the Awakeners. They believe it is their destiny to set free those monstrosities kept asleep in order to set the stage for their grand masters’ return. Little do they know, a group of orcs known as the Guardians of Huraas are close to finding the entrance to the ancient Ziggurat of the Malconvoker.
Combat
The wildfire owlbear will attack the closest threat with the intention to knock it prone and pounce. When bloodied the creature will release one Fire Blast attack as a reaction and attempt to retreat while keeping any attackers at bay.
History
With a History or Arcana check the characters can learn the following:
DC 10 – Can grow larger than a grizzly bear but thankfully they cannot fly
DC 15 – Wildfire owlbears possess a keen sense of smell and sight, especially at nighttime
DC 20 – A wildfire owlbear will continue to grow as it ages. It is unknown how old they can get or how large they can grow.
DC 25 – Only three wildfire owlbears are known to exist. Khithea, Luaith, and Caldeira have been asleep for centuries, watched over by the Guardians of Huraas.
Behavior
- Advancing toward a wounded adventurer
- Attacks on sight, hooting wildly
- In its volcanic rock cave lair
- Devouring a slain bear or moose
Signs
- A loud inhuman screech in the distance
- Animal and human bones littering the ground
- Large and deep bear-like pawprints
- Trees burned with claw and scorch marks
This work includes material taken from the Lazy GM’s 5e Monster Builder Resource Document written by Teos Abadía of Alphastream.org, Scott Fitzgerald Gray of Insaneangel.com, and Michael E. Shea of SlyFlourish.com, available under a Creative Commons Attribution 4.0 International License.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
Influenced by the Level Up: Monstrous Menagerie by Paul Hughes.
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The Dungeon Master’s Handbook: Tips from August 2023
Here are the top ten Dungeon/Game Master tips that I posted to various social media channels in July 2023. These tips are great for almost any TTRPG like Dungeons & Dragons or Pathfinder.
- Have your players summarize the last session so you know what they remembered and what is important to them.
- Be careful giving monsters too many surprise rounds. Ensure the PCs get the drop on the monsters once in a while.
- Write enemy ACs on a visible 3×5 card so the players know if they hit or not.
- As long as the threat of a major villain is clear, it doesn’t matter if the PCs wipe it out in the first round.
- Try to find a stat block you can reskin instead of spending your time building a monster from scratch.
- Always know the most important elements an NPC has to relay to a PC during an interaction. Jot them down in bullet points.
- Skip the boring parts. Use cut scenes, montages, or groupings of skill checks to move to the interesting stuff quick.
- Ask players about the details and background of their new fancy magic weapons. Put storytelling in their hands!
- Even if you don’t get to play them all, digging through other RPG rule books can give you some great ideas for your own game.
- Keep a set of rich location areas on hand as your players explore areas you hadn’t prepared.
These tips are courtesy of Mike Shea at slyflourish.com.
If you have any questions please leave them in the comments below.
As always, good luck with your next session, I believe in you! See you in the future.
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d100 Ancient Unknowable Entities
This d100 table has plenty of uses. I started it as names as moments as ideas. Then I added names that sounded like an AI. And existential feelings. It doesn’t help that I was listening to some Alan Watts lectures at the time. And so it grew to 100 different entries.
What do you think the list should be called?
- ColdWaterOfAnEarlySpringMountainRiver
- SmellOfTheFirstRain
- WarmWindOfASummerMorning
- WaterFallingOverAHighCliff
- EarlyMorningSunRaysThroughTheTrees
- FreshlyBakedPieAfterAHarvest
- TheYellowGreenOfARipeningLemon
- SoftLightOfANewMoon
- WolfsHowlOnAFullMoon
- ClearBlueOfShallowPond
- LiltingLaughterOfANewborn
- SmellofFreshlyHarvestedGrain
- GrowTowardsTheLight
- CallOfTheBeyond
- HeavyBreathsAtTheEndOfAHunt
- TheCrackOfBonesBreaking
- SwallowLandingOnTheBranch
- LastCallOfTheLionsPrey
- FirstBudsOfTheNewSpring
- ShallowWavesOnTheRock
- ThirdDawnOfKnowledge
- SecondComingOfNULL
- UndefinedIndeterminateDiscontinuousNondifferentiable
- FreshDewOnGreenMoss
- FleetingMomentsOfMeaning
- FourFoldedPath
- WhenTheFifthMoonRises
- ArrivalOfTheSixthOmen
- WintersSilentEmbrace or TheSilenceOfSnowfall or TheFeelingOfConnectionWhenYouSeeThePureWhiteBlanketOfFreshlyFallenSnow
- EnergyClashingInCloudsAbove
- RestrictedLevel9
- AdventOfTheConcordance
- OrganicPrecisionOfGrowth
- AncientAndKnowingSilenceOfTheForest
- CleaningOfTheBroken
- OneAndNineOfTheMany
- KnowingThePathButUnableToFollow
- TimelessnessOfTheVoid
- ThatWhichWatchesFromTheVoid
- LowOrderEntropy
- EternalCallOfTheVoid
- FromWhichTheMoldWasMade
- NinthFallingOfAnAngel
- LastIncarnationOfSalvation
- LongingForASimplerTime
- BranchingPathwaysOfExistence
- SuddenWeightlessness
- UnendingExpansionOfTimeAndSpace
- BreakingofWavesInASmallPool
- SurroundingButNotSurrounded
- UnrealityOfThePermanentSelf
- NotOneNotAll
- AppearanceOfContinuity
- ManyChangeOneRemains
- ShatteredFragmentsOfBeing
- AnticipationOfChange
- PermanenceOfChange
- OfItselfSo
- InfiniteIntervalBetween
- FinalIteration00
- LeaderOfSeekers
- StateBeyondChange
- UnbornUnoriginatedUncreatedUnformed
- DivisionMeridian
- NonDifferenceOfTheCreator
- IllusionOfControl
- LiminalSpaceOfPossibility
- VoidlessSilence
- IntensePressureOfAnEventHorizon
- PrimalHealingOfNature
- ThoughtlessDeep
- UnknowableHorizonOfTheOriginalSingularity
- AsymmetryOfNonSolarConstants
- IsotropicEntropy
- UnendingConsciousnessOfCreation
- AnticipatingDisappointment
- DreamersAreTheDreamed
- FaithIsTheRiverflow
- EternalPatternsoftheFoam
- AccidentalIntelligenceofDistrubutedMatter
- BenevolenceoftheVoid
- NonIntelligenceoftheUltimateReality
- RevitalizingColdAirOnAWinterMorning
- FreshBlanketOfSnowThatRendersAllEqual
- TheGreatHelpofDecay
- FlutterOfTheHeartWhenSeeingSomethingBeautiful
- KnowledgeofGodThroughFaith
- DarkKnowledgeintheCloudofUnknowing
- DiscoveryofaNewJoy
- NonConcept
- EmptinessOfTheVoidThatContainsEverything
- NonDualityofExclusion
- ZealousIndifference
- ConnectedFractionsofLife
- SlowExpansionofSerenity
- MemoriesoftheFuture
- GreaterCosmicRumble, MinorCosmicRumble
- PatternsofRunawayThoughts
- UnknownMomentsToCome
- EndlessSleepBeforeAwakening
What would you use this list for?
As always, good luck with your next session. I believe in you!
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